Immersive Rooms & Interactive Attractions · UK-Wide

Empty rooms in,
attractions out.

We turn floor space into playable rooms. Sixteen formats — interactive LED floors, laser beam rooms, target walls, climbing walls, throwing arenas — each one sensor-driven, scored, and running on a single system your staff already know how to use. Designed, supplied, installed and supported from one place.

16 room formatsOne shared system
Built to your floorNot a fixed kit
Installed & supportedOne point of contact
Player mid-jump on an interactive LED floor with a lit wall behind
15 game modes as standard on the floor system alone

The Anchor Room

Lightfloor

The interactive LED floor the whole venue is built around

A pressure-sensing LED floor laid tile by tile to whatever footprint you have. Fifteen game modes ship as standard — chase, dodge, memory, tug-of-war, team relay — and the built-in editor lets your staff build new ones in about thirty seconds. Blue scores, green is safe, red is out; everyone understands it inside ten seconds of walking in.

Tile size30 × 30 × 7.5 cm
Surface10 mm tempered glass
Power7 W per tile
SupplyDC 24 V
Weight3 kg per tile
FootprintAny footprint — laid to your room
Price a floor
Players walking across a full-colour interactive LED floor
Interactive LED floor lit in blocks of colour across a large room

The Range

Fifteen more rooms to fill the building

Every room below is modular — the panels, holds, targets and emitters are laid out to the space you actually have, not to a fixed cabinet size. Dimensions and power draw are per unit so you can plan the room before you call.

Wall & Reflex

Pulse interactive attraction room AX-PL01

Pulse

A wall of colour-changing buttons — memory, reaction and relay modes

Walls filled floor to ceiling with illuminated push buttons. Modes test colour recognition, sequence memory and reaction speed, head to head or as a team relay.

Unit 11 × 11 × 7 cm per button Power 2.4 W per button Room Any room size Build ABS
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Watchtower interactive attraction room AX-WT01

Watchtower

Hit the right target before the watching eyes catch you

Players work the marked targets around the room against the clock while motion-sensing eyes sweep the space. Get caught out of position and the level resets.

Unit 100 × 88 cm per eye Power 50 W Room 5 × 5 m suggested Build Metal + acrylic
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Command interactive attraction room AX-CM01

Command

A console-and-wall puzzle room played on a 4.7 m LED screen

Players drive a lit control desk with hands and feet to solve what's happening on the wall. The most co-operative room in the range and the best fit for corporate and team-building bookings.

Unit 468 × 205 cm screen Power 1000 W Room Fitted to your wall Build Steel + polycarbonate
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Ascent interactive attraction room AX-AS01

Ascent

Traverse the wall on lit holds — red is out, green is safe

Touch-sensitive climbing holds that change colour through the game. Cross the wall on the green route, avoid the red and bank the blue, without touching the floor.

Unit 19.5 × 19.5 × 5.5 cm per hold Power 2.4 W per hold Room Any room size Build ABS
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Live Wire interactive attraction room AX-LW01

Live Wire

Cut the current before it reaches you

Neon tubes run a live current down from the ceiling rosette towards each player. Press your node before the charge lands and it bounces to someone else — and speeds up every round.

Unit 10 tubes × 5 m Power 12 W per metre Room Any room size Build PP neon tube
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Throw & Shoot

Blitz interactive attraction room AX-BZ01

Blitz

Throw soft dodgeballs at a responsive wall of lit targets

A full wall of digital targets on a 1080p system. Hit the lit panel to score before it goes out — miss and the round runs away from you. The busiest-throughput room in the range.

Unit 63 × 40 × 4 cm per panel Power 32 W Room 5 × 5 m suggested Build Steel
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Blitz Mini interactive attraction room AX-BZ02

Blitz Mini

The same throwing game on one big screen — no room needed

A free-standing single-screen version for concourses, party rooms and anywhere without a wall to give up. Multiplayer group battles, fruit and target modes, optional ball-catch frame.

Unit 177 × 99 × 6 cm Power 200 W Room Free-standing Build Steel
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Hoops interactive attraction room AX-HP01

Hoops

Five lit backboards calling different shots every round

The boards light in changing colours and patterns and the game names which one to sink. Reads instantly to anyone who has ever held a basketball, which makes it a strong first room.

Unit 80 × 60 × 5.5 cm per board Power 45 W Room 5 × 5 m suggested Build ABS
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Hive interactive attraction room AX-HV01

Hive

Memorise the lit hexagons, then hit them in order

Hexagon targets light in a sequence, go dark, and players have to hit them back in the right order with dodgeballs. Memory plus accuracy plus speed — and red targets cost you.

Unit 28 × 31.5 × 5 cm per target Power 15 W Room 4 × 5 m suggested Build ABS
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Skyring interactive attraction room AX-SR01

Skyring

Overhead induction rings that score the ball in mid-air

Illuminated rings suspended high on the wall react to the ball passing through, with lighting and scoring feedback on every shot. Built for double-height spaces and spectator galleries.

Unit Built to your space Power 300 W Room 3 × 10 m suggested Build Steel
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Sharpshooter interactive attraction room AX-SS01

Sharpshooter

Infrared range shooting against a wall of lit rings

Pull the trigger, hit the lit ring, take the light and the sound cue with it. Reaction speed, accuracy and risk calls under a countdown — and the range drops into any wall you have.

Unit 12 × 12 × 8 cm per target Power 3 W per target Room 5 × 5 m suggested Build Polycarbonate
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Kick Off interactive attraction room AX-KO01

Kick Off

A boarded pitch ringed with target screens that score every strike

Infrared sensing behind an LED screen array turns football shooting into a timed game — whack-a-mole, rhythm modes, moving bullseyes, two-player battles and team play. Screen artwork is yours to set, so it can carry your branding or a sponsor's.

Unit 99 × 73 × 15 cm per panel Power 30 W Room Any footprint Build Steel
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Agility & Teamwork

Tripwire interactive attraction room AX-TW01

Tripwire

The classic — cross the beams without breaking one

Green beams cross the room in a pattern that changes every stage, on a timer. Break one and it costs you health. The single most photographed room you can install.

Unit 5.2 × 2.5 cm per emitter Power 50 mW Room Any room size Build Machined metal
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Vortex interactive attraction room AX-VX01

Vortex

A rotating floor disc read against falling light bars

Light bars drop at random around the drum and the team has to rotate the disc underfoot to line their colours up. Nobody solves this one alone, which is exactly the point.

Unit Ø 250 cm Power 800 W Room 3 × 3 m suggested Build Steel
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Pipeline interactive attraction room AX-PP01

Pipeline

Route the ball through the right hole, together

Two-sided pipe modules where the team has to work a single ball into the correct hole — finding your colour, spelling a word, filling in the missing number. Pure co-operation.

Unit 70 × 30 × 185 cm per set Power 60 W Room 5 × 5 m suggested Build Timber + polymer
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Specifications shown are reference figures for the standard build. Every room ships with a confirmed spec sheet and a power schedule before install.

Runs the Venue, Not Just the Games

One system behind every door

The rooms are the product people photograph. This is the part that decides whether the venue actually works on a wet Saturday — entry, flow, scoring and the reason anyone comes back.

Attraxis OS

The engine every room runs on. Edit the installed layout, move the scoring zones, swap sounds, set level times and build a whole new game in about thirty seconds. Thirteen language interfaces, updated continually.

Wristbands

RFID wristbands carry the player between rooms. Issue by time or by session, tap to enter, hand back at the end. No tickets, no tokens, no queue at the door.

Self-Service Kiosk

Players register themselves and activate their own wristbands at the kiosk — or drop a coin and go straight in. Cuts the staffed desk out of your busiest hour.

Leaderboards

Live rankings on screen across every room, with player records, transaction history and member top-ups behind it. The reason they come back on Saturday.

Membership

Member management with player records, spend history and data reporting — so you know which rooms earn their floor space and which need reprogramming.

Queue & Door Control

Room-by-room queue screens showing where the space is, plus automatic door release so a session starts and ends on its own. Runs the flow without a marshal in every doorway.

Gameplay Capture

In-room cameras record the session and hand it back as a shareable clip. Your customers do the marketing for the room they just played.

How a session runs

  1. 1Register & activate

    At the desk or at the self-service kiosk — the wristband is issued by time or by session.

  2. 2Tap in

    The player swipes at the room they want. The door releases and the game loads their profile.

  3. 3Play

    Pick a mode on the in-room screen and go. Scores track live against everyone else in the building.

  4. 4Hand back

    Session ends on its own, door releases, wristband comes back at the exit.

  5. 5Leaderboard

    Final ranking on the big screen — and the gameplay clip to take home and post.

Turn-Key

From a floor plan to a booked-out venue

Send us the space — a floor plan, a survey, or honestly just the dimensions and some photos. We come back with a room-by-room layout, a power schedule and a real number.

Laid Out to Your Space

Rooms are planned around the walls, ceiling height and columns you already have. Awkward footprints are normal, not a problem.

Branded to You

In-room screen artwork, wall graphics and lighting schemes carry your name or a sponsor's — nothing on it says anything but your brand.

Installed by Us

Delivery, fit-out, commissioning and staff training handled in one visit, with a confirmed power schedule up front.

CE & RoHS

Every product in the range is CE and RoHS certified, with documentation supplied before it leaves for site.

Supported After

Remote diagnostics on the game system, spares held in the UK, and one number to ring when a panel goes dark.

Grows With You

Start with two or three rooms and add later. It's the same system, so room four doesn't mean retraining anyone.

Where these rooms go

  • Family entertainment centres
  • Trampoline & adventure parks
  • Leisure centres
  • Shopping-centre units
  • Bowling & late-night venues
  • Holiday parks & resorts
  • Corporate team-building spaces
  • Schools & activity providers

Ready when you are

Send us the space.

A floor plan, a survey, or the dimensions and a few photos is enough to start. We'll come back with a room-by-room layout, a power schedule and a real number. No pushy sales, just fast, straight answers.